I have written a code and I run it a lot but suddenly I got an OutOfMemoryError
:
Exception in thread "main" java.lang.OutOfMemoryError: Java heap space
at javax.media.j3d.BoundingBox.<init>(BoundingBox.java:86)
at javax.media.j3d.NodeRetained.<init>(NodeRetained.java:198)
at javax.media.j3d.LeafRetained.<init>(LeafRetained.java:40)
at javax.media.j3d.LightRetained.<init>(LightRetained.java:44)
at javax.media.j3d.DirectionalLightRetained.<init>(DirectionalLightRetained.java:50)
at javax.media.j3d.DirectionalLight.createRetained(DirectionalLight.java:116)
at javax.media.j3d.SceneGraphObject.<init>(SceneGraphObject.java:119)
at javax.media.j3d.Node.<init>(Node.java:178)
at javax.media.j3d.Leaf.<init>(Leaf.java:50)
at javax.media.j3d.Light.<init>(Light.java:270)
at javax.media.j3d.DirectionalLight.<init>(DirectionalLight.java:87)
Well, it’s fairly self-explanatory: you’ve run out of memory.
You may want to try starting it with more memory, using the -Xmx flag, e.g.
java -Xmx2048m [whatever you’d have written before]
This will use up to 2 gigs of memory.
See the non-standard options list for more details.